Fantasy Age 2 entra em pré-venda
A Green Ronin iniciou nessa segunda-feira a pré-venda da segunda edição de Fantasy Age na sua loja online, por US$ 49,95, e com uma promoção de combo com o PDF do livro por US$ 5 extras. Você também pode comprar só o PDF por US$ 27,95. O RPGista fez, em 2020, uma resenha detalhada do livro básico da primeira edição de Fantasy Age em duas partes.
Fantasy AGE foi originalmente publicado pela Green Ronin em 2015 e desde então vem recebendo suporte constante da editora. Sucessor espiritual de Dragon Age RPG, publicado no Brasil pela Jambô Editora, Fantasy AGE também é o sistema utilizado em Blue Rose: The AGE RPG of Romantic Fantasy e Modern AGE. Lembrando que a Jambô recentemente anunciou a publicação de Blue Rose no Brasil.
Leap into sword & sorcery RPG adventures with the Fantasy AGE Core Rulebook! Powered by the popular Adventure Game Engine, Fantasy AGE 2nd Edition is easy to learn, fun to play, and welcoming to new roleplayers. The Fantasy AGE Core Rulebook includes these features:
- Simple Character Creation: Pick an ancestry (such as draak, dwarf, goblin, and wildfolk), pick a class (envoy, mage, rogue, or warrior), pick a specialization (such as duelist, diplomat, pirate, and sword mage), and jump into the action.
- Heroic Stunts: The heart of the game is the stunt system, which brings dynamism and drama to the table. Roll doubles on 3d6 to pull off unexpected moves in combat, cast more potent spells, perform amazing feats of physical and mental prowess, or even cut a rival down to size with a few clever words.
- Mighty Magic: Spell casters learn arcana, which are themed groups of spells. Mixing and matching the 19 arcana gives the mage class a huge amount of flexibility. To get started, choose two arcana like Beast, Cold, Death, Earth, Fate, Fire, Healing, Protection, Mind, and Shadow.
- Game Master Guidance: If you are new to RPGs or have never GMed before, the Core Rulebook breaks it all down for you. Not just GM advice but practicalities as well. There’s guidance for each of the GM’s four roles: Game Planner, Game Host, Game Runner, and Game Moderator.
- Customizable Rules: The GM can use optional rules for the campaign to better reflect the setting. Choices include the twin systems of Peril and Daring, which allow for dramatic swings from disadvantage to advantage as the tension builds. Horror rules can give the campaign a sinister turn. The Fortune system is an alternate way to handle health and damage first introduced in The Expanse RPG.
- The Stranger Shores: The Core Rulebook introduces a campaign setting of its own called Stranger Shores. Brave the Deeps, which have been the doom of many a ship. Sail with a Mystic Navigator to travel to distant lands.
- Breakwater Bay: Enter the Stranger Shores with Breakwater Bay, a starting adventure area to kick off your campaign. The book includes Set Sails for Breakwater Bay, a complete adventure.
- So Much More: You’ll also find character talents, challenging monsters, chase rules, magic items, relationships and bonds, and more. This is the complete package.
- Part of the Family: Green Ronin publishes other RPGs powered by the Adventure Game Engine: The Expanse, Modern AGE, Blue Rose, Cthulhu Awakens, and Fifth Season. If you’ve played any AGE games, you already know the core of the system. Veteran gamers will be pleased to hear that Fantasy AGE 2nd Edition is largely compatible with all previous Fantasy AGE releases.
Swords, sorcery, stunts, and Stranger Shores—the Fantasy AGE Core Rulebook is your portal to exciting new RPG adventures!
Fantasy AGE Core Rulebook tem 224 páginas coloridas com capa dura. Além de regras atualizadas, este livro também contém o material encontrado no Companion da primeira edição.
Espero que consertem os problemas do primeiro livro.
Os diários de desenvolvimento que eu vi me pareciam muito promissores. Eu provavelmente vou ler e fazer uma resenha desse livro nas próximas semanas, então veremos.