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Diário de design DC Adventures: Lanterna Verde

Foi divulgado o quarto diário de design do vindouro DC Adventures, da Green Ronin Publishing. Diferentemente dos anteriores, este traz uma ficha de personagem, o Green Lantern, que reproduzo a seguir:

Green Lantern PL14

Abilities
Strength 2 Fighting 5
Stamina 2 Intellect 1
Agility 2 Awareness 3
Dexterity 3 Presence 3

Powers

Power Ring: 124 points, Removable (-24 points) • 100 points

AI and Database: Features 2 • 2 points

Communication: Senses 1 (Communication Link to Central Power Battery) • 1 point

Flight: Flight 14 (32,000 MPH), Movement 4 (Environmental Adaptation: Zero-G, Space Travel 3) • 36 points

Force Field: Protection 12, Impervious 12; Immunity 9 (Life Support) • 33 points

Force Manipulation: 36-point Array

Force Blast: Ranged Damage 18 • 36 points

AE: Force Constructs: Create 18 • 1 point

AE: Lifting: Move Object 18 • 1 point

Scanning Beam: Senses 6 (Analytical Auditory, Chemical, and Visual) • 6 points

Universal Translator: Comprehend Languages 4 • 8 points

Advantages

Fearless, Teamwork, Ultimate Will

Skills

Athletics 4 (+6), Close Combat: Unarmed 3 (+8), Deception 4 (+7), Expertise: Law Enforcement 8 (+9), Expertise: Military 8 (+9), Insight 8 (+11), Investigation 4 (+5), Perception 4 (+7), Persuasion 4 (+7), Ranged Combat: Power Ring 7 (+10), Vehicles 12 (+15)

Offense

Initiative +2

Power Ring +10, Ranged, Damage 18

Unarmed +8, Close, Damage 2

Defense

Dodge 12

Parry 10

Toughness 14/2*

Fortitude 10

Will 18

*Without Power Ring Protection.

Power Points

Abilities 42

Powers 100

Advantages 3

Skills 33

Defenses 38

Total 216

Complications

Guilt: Hal feels at least partially responsible for the terrible acts of Parallax while the fear entity controlled him.

Power Loss: The power ring needs periodic recharging and issues a warning as its power runs low.

Reputation: Hal Jordan is a maverick in nearly all aspects of his life and known for having issues with authority. He is also both famous and infamous as Green Lantern.

Weakness: Green Lantern power rings depend on the willpower of the wearer; the maximum rank of the ring’s effects is equal to the wearer’s Will rank, and moments of self-doubt or hesitation can cause the ring to fail.

Green Lantern Power Ring

Green Lantern wields one of the most powerful weapons in the universe: a power ring created by the Guardians of the Universe to tap into the green light of willpower, gathered and focused through the Central Power Battery on the planet Oa, headquarters of the Green Lantern Corps.

A power ring protects its wearer from harm automatically (its Force Field power) and a Green Lantern on the defensive can use Force Constructs to Create powerful barriers. The ring is equipped with an artificial intelligence (AI) allowing it to answer questions for its wielder from a knowledge base on Oa. (The GM largely gets to determine what information the ring can provide.) Power rings are programmed to seek out a suitable new wielder if their current wearer dies.

The wielder’s will and imagination are the only real limits on a power ring; a wide range of power stunts is possible using the ring’s effects, particularly its Force Manipulation Array and Scanning Beam (for exotic senses or scans). A power ring’s Force Manipulation Array is limited to ranks no greater than the wearer’s Will rank.
Como, segundo as informações disponíveis, o conjunto de regras do DC Adventures será o mesmo a ser usado no Mutants & Masterminds 3rd Edition, já é possível dar uma espiada, a partir da planilha de personagem, nas mudanças mecânicas que hão de ocorrer.
Na seleção de atributos, cai o padrão d20 — Sabedoria agora dá lugar a Awareness (Percepção), Carisma de transmuta em Presence, e Destreza é desmembrada em Dexterity e Agility. A adição que parece mais curiosa é Fighting, que um pouco lembra o hábito de RPGs mais modernos em separar capacidades físicas da habilidade marcial (como a distinção entre Strength e Prowess no RPG Houses of the Blooded.) Também parecem cair fora os supérfluos números de 3 a 18 que pouca serventia tinham (eram os modificadores que davam as cartas), restando apenas os números úteis.
Os feats, outra nomenclatura vestigial do passado d20, também caem, aparentemente dando lugar às advantages. Já as defesas, não mais uma classe distinta dos salvamentos, aparentemente, não possuem o sinal + de bônus, sendo números de dois dígitos — seriam defesas estáticas, como aquelas utilizadas em D&D?
E o que dizer das perícias de combate?

Green Lantern PL14

Abilities
Strength 2 Fighting 5
Stamina 2 Intellect 1
Agility 2 Awareness 3
Dexterity 3 Presence 3


Powers

Power Ring: 124 points, Removable (-24 points) • 100 points

AI and Database: Features 2 • 2 points

Communication: Senses 1 (Communication Link to Central Power Battery) • 1 point

Flight: Flight 14 (32,000 MPH), Movement 4 (Environmental Adaptation: Zero-G, Space Travel 3) • 36 points

Force Field: Protection 12, Impervious 12; Immunity 9 (Life Support) • 33 points

Force Manipulation: 36-point Array

Force Blast: Ranged Damage 18 • 36 points

AE: Force Constructs: Create 18 • 1 point

AE: Lifting: Move Object 18 • 1 point

Scanning Beam: Senses 6 (Analytical Auditory, Chemical, and Visual) • 6 points

Universal Translator: Comprehend Languages 4 • 8 points

Advantages

Fearless, Teamwork, Ultimate Will

Skills

Athletics 4 (+6), Close Combat: Unarmed 3 (+8), Deception 4 (+7), Expertise: Law Enforcement 8 (+9), Expertise: Military 8 (+9), Insight 8 (+11), Investigation 4 (+5), Perception 4 (+7), Persuasion 4 (+7), Ranged Combat: Power Ring 7 (+10), Vehicles 12 (+15)

Offense

Initiative +2

Power Ring +10, Ranged, Damage 18

Unarmed +8, Close, Damage 2

Defense

Dodge 12

Parry 10

Toughness 14/2*

Fortitude 10

Will 18

*Without Power Ring Protection.

Power Points

Abilities 42

Powers 100

Advantages 3

Skills 33

Defenses 38

Total 216

Complications

Guilt: Hal feels at least partially responsible for the terrible acts of Parallax while the fear entity controlled him.

Power Loss: The power ring needs periodic recharging and issues a warning as its power runs low.

Reputation: Hal Jordan is a maverick in nearly all aspects of his life and known for having issues with authority. He is also both famous and infamous as Green Lantern.

Weakness: Green Lantern power rings depend on the willpower of the wearer; the maximum rank of the ring’s effects is equal to the wearer’s Will rank, and moments of self-doubt or hesitation can cause the ring to fail.

Green Lantern Power Ring

Green Lantern wields one of the most powerful weapons in the universe: a power ring created by the Guardians of the Universe to tap into the green light of willpower, gathered and focused through the Central Power Battery on the planet Oa, headquarters of the Green Lantern Corps.

A power ring protects its wearer from harm automatically (its Force Field power) and a Green Lantern on the defensive can use Force Constructs to Create powerful barriers. The ring is equipped with an artificial intelligence (AI) allowing it to answer questions for its wielder from a knowledge base on Oa. (The GM largely gets to determine what information the ring can provide.) Power rings are programmed to seek out a suitable new wielder if their current wearer dies.

The wielder’s will and imagination are the only real limits on a power ring; a wide range of power stunts is possible using the ring’s effects, particularly its Force Manipulation Array and Scanning Beam (for exotic senses or scans). A power ring’s Force Manipulation Array is limited to ranks no greater than the wearer’s Will rank.

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